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Free Math Video Game & Curriculum From MIT: Engages Students And Facilitates 21st Century Learning!
Recent Web Catch -
//Lure of the Labyrinth//
- MIT has created another great learning experience, this time for middle school pre-algebra and algebra students. This is not the typical game that involves solving math problems with the reward of playing a game as a reward in the end.
Lure of the Labyrinth
isn’t that kind of game. In fact, teachers and students report that math is one of the most fun parts of this game that incorporates a style found in popular graphic novels. It is embedded in a
strong story line
that engages students in a far off world where they must stop the monsters from dominating the world. This is accomplished by solving puzzles through the use of logic and the understanding of number relationships. The mathematics embedded in
Lure of the Labyrinth
is the central part of any pre-algebra curriculum, and is based on
that guide national and state mathematics curriculum.
Lure of the Labyrinth’s
exploration of number relationships is complex, intriguing, and it is accessible to all mathematical thinkers. Take a moment to
about all of the math, scientific method, problem solving, and hypothesizing found in this unique game.
two basic ways
that teachers can use
Lure of the Labyrinth.
Students can play it as a full-fledged game or they can play its puzzles as separate, standalone activities that compliment specific math lessons. There is a large
area available for teachers that cover
sixteen different lesson plans
that can be used with each lesson. The game also allows for
student cooperation and collaboration
while giving teachers an administrative tool to
monitor online activity
and student progress. The graphics are fun and the story line is interesting! Take a moment to
view various video segments
produced for professional development of Maryland teachers involving game play, testimonials, and planning! Be sure to read this complete page written for educators and be sure to
listen to the audio
who is Creative Director at the
Education Arcade at MIT
. In fact, the MIT link will bring you several other games for education that I will include in future write ups. More research is supporting the use of games to faciltate this generation of digital natives in their aquisition of those all important 21st century skills!
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